Metin2
The Metin2 private server world looks like a single topic from the outside, but it is really a crossroads of very different disciplines: server files configuration, quest lua scripting, client editing, item and mob definitions, PvP balance and player economy. The articles here came out of concrete problems I ran into while building and running my own servers over the years — from why a quest silently refuses to fire, to the real cause behind frame drops at high player counts. Instead of copy-paste guides, I try to explain why things work the way they do, because on the Metin2 side nothing wastes more time than fixes applied without understanding them.