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Game Server

Running a game server doesn't end when the game is installed — that's where the actual work starts. The articles in this category cover the operations side: preparing a server on Linux, tuning it for performance, building a backup strategy, protecting against DDoS, and setting up monitoring. I learned by doing that when player counts climb, the first thing to fall over is usually not the game but the database or disk I/O; that a backup only counts as a backup once you've tried restoring it; and that monitoring has to be in place before something breaks, not after. The goal is to give anyone running their own server enough foundation to understand what happened instead of panic-searching at midnight.

Game Server
SunucuMySQLLinux

MySQL Deadlock: What It Is and How to Fix It

Why does a MySQL deadlock happen and how do you fix it? InnoDB lock logic, reading the log and ordering transactions, step by step.

27.09.2026 · 5 dk okuma
Game Server
SunucuLinuxlogrotateDevOps

Server Log Management: Size Control with logrotate

Master server log management with logrotate: rotate, compress and keep your game server logs from filling the disk.

24.09.2026 · 5 dk okuma
Game Server
SunucuLinuxPerformansDevOps

Linux Performance Commands: Finding Bottlenecks

Use the Linux performance commands top, htop, iostat and vmstat to pinpoint server bottlenecks across CPU, RAM and disk I/O step by step.

20.09.2026 · 6 dk okuma
Game Server
SunucuNetworkingMultiplayerC++

Game State Synchronization: Consistency on the Server

How does game state synchronization work? We cover authoritative servers, interpolation and tick-based updates for client consistency.

17.09.2026 · 6 dk okuma
Game Server
SunucuC++CMakeLinux

What Is CMake? Build a Multi-File C++ Server Project

What is CMake and how do you build a multi-file C++ server project from scratch? Targets, libraries and a practical, working setup.

14.09.2026 · 6 dk okuma
Game Server
SunucuMySQLPerformansNetworking

MySQL Connection Pool: A Connection Management Guide

How a MySQL connection pool removes the cost of opening a new connection per request and dramatically reduces server load.

11.09.2026 · 6 dk okuma
Game Server
SunucuNetworkingLinuxC++

Game Latency Reduction: Location, Routing and Code

Three layers to lower game latency: the right server location, network route optimization and tick/packet tuning in code.

07.09.2026 · 5 dk okuma
Game Server
SunucuLinuxSSHGüvenlik

SSH Security: Key-Based Login and fail2ban Guide

Harden SSH security with key-based login, disabling passwords, port changes and brute-force protection using fail2ban, step by step.

04.09.2026 · 6 dk okuma
Game Server
SunucuC++NetworkingGüvenlik

Game Anti Cheat Architecture: Server-Side Validation

The foundation of game anti cheat architecture: server-side validation, the authority model and the logic of cheat detection.

31.08.2026 · 5 dk okuma
Game Server
SunucuC++NetworkingLinux

C++ Socket Programming: Build a Simple TCP Server

Learn c++ socket programming step by step by building a working TCP server with the Berkeley sockets API on Linux.

28.08.2026 · 6 dk okuma
Game Server
SunucuLinuxNetworkingMySQL

Server Scaling for Games: Horizontal vs Vertical

Server scaling for game backends: a bigger machine or more machines? The real trade-offs of vertical vs horizontal scaling and how to choose.

25.08.2026 · 5 dk okuma
Game Server
SunucuMySQLLinuxNetworking

MySQL Replication: A Master-Replica Setup Guide

A step-by-step guide to MySQL replication: build a master-replica setup, offload reads, enable GTID and monitor the replica with real commands.

22.08.2026 · 6 dk okuma
Game Server
SunucuLinuxMySQLDevOps

Server Backup: Game Server Disaster Recovery Guide

Protect your game server from data loss with automated server backup, offsite copies and a tested restore plan.

18.08.2026 · 5 dk okuma
Game Server
SunucuLinuxsystemdOyun Sunucusu

systemd Service: Auto-Start Your Game Server

Use a systemd service file to auto-start your game process on boot, restart it on crash, and read its logs with journalctl.

15.08.2026 · 5 dk okuma
Game Server
SunucuGame LoopNetworkingC++

Game Loop Tick Rate: Designing the Server Loop

What is game loop tick rate, why a fixed timestep matters and how to build a stable server loop. Explained with practical C++ examples.

11.08.2026 · 6 dk okuma
Game Server
C++SunucuNetworkingRAII

C++ Memory Management: How to Prevent Leaks

A practical guide to C++ memory management: use RAII, smart pointers and Valgrind to catch leaks and write clean, stable code.

08.08.2026 · 6 dk okuma
Game Server
SunucuLinuxMonitoringGrafana

Server Monitoring for Game Servers with Grafana & Prometheus

Set up game server monitoring with Prometheus, node_exporter and Grafana to track CPU, RAM and player metrics live.

05.08.2026 · 6 dk okuma
Game Server
SunucuLinuxNetworkingGüvenlik

iptables Firewall: A Practical Linux Server Guide

Set up an iptables firewall on your Linux server: write port rules, drop unwanted traffic and filter basic attacks. A hands-on, step-by-step guide.

02.08.2026 · 5 dk okuma
Game Server
SunucuLinuxNetworkingDDoS

Game Server DDoS Protection: A Layered Strategy

A practical guide to defending a game server DDoS by combining an anti-DDoS provider, firewall and rate-limit layers.

29.07.2026 · 5 dk okuma
Game Server
SunucuMySQLLinuxPerformans

MySQL Slow Query Log: Finding Costly Queries

How to enable the MySQL slow query log, which settings matter, and how to find your most costly queries with pt-query-digest, step by step.

26.07.2026 · 5 dk okuma
Game Server
SunucuMySQLLinuxPerformans

MySQL my.cnf Tuning: A Performance Settings Guide

A step-by-step guide to optimizing your MySQL my.cnf with buffer pool, connection and log settings for real server performance gains.

22.07.2026 · 5 dk okuma
Game Server
SunucuMySQLLinuxNetworking

MySQL Index Optimization: Fixing Slow Queries

A practical guide to diagnosing slow queries with EXPLAIN and speeding up your database with the right MySQL index.

19.07.2026 · 5 dk okuma
Game Server
SunucuNetworkingC++Protokol

Game Packet Design: Headers, Serialization, Byte Order

Game packet design: how to build a solid binary protocol over TCP with headers, serialization and byte order.

16.07.2026 · 6 dk okuma
Game Server
SunucuNetworkingC++Linux

TCP vs UDP for Game Servers: Which to Choose?

The TCP vs UDP game server decision: reliability or low latency? We break down both protocols, real scenarios and the right choice.

13.07.2026 · 6 dk okuma