Design
The design category covers the visual side: logos and brand identity, typography, colour systems, and Figma workflows. Coming at design as someone who also writes the code gives it a particular slant — a logo being beautiful isn't enough if it doesn't survive as a 16-pixel favicon or hold up in single-colour print. The writing here deals with those practical constraints: how to build a brand palette that still passes accessible contrast ratios, what should actually drive your typographic scale, and which piece of missing information doubles the work when a design is handed to a developer. I try to explain the reasoning behind aesthetic choices as much as the choices themselves.